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    38.6%. Report By DataHorizzon Research

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    According to DataHorizon Research, the Metaverse gaming market size was valued at USD 21.6 billion in 2022 and is expected to reach USD 563.8 billion by 2032, at a CAGR of 38.6%.

    FORT COLLINS, Colo., Sept. 27, 2023 (Globe Newswire) — DataHorizon Research presents “Market Size, Trends, Growth, Share, and Market Size, Trends, Growth, Share, and Components for Metaverse in Gaming Market (Hardware, Software, and Services)” A report entitled “Statistical Analysis Report” was published. , Forecasts by Game Type, Industry, Region and Segment, from 2023 to 2032.

    According to DataHorizon Research, Metaverse in the game market The market size in 2022 was valued at USD 21.6 billion and is expected to reach a market size of USD 563.8 billion by 2032, at a CAGR of 38.6%. The report provides a comprehensive analysis of the global market scenario with important points. This report focuses on the current and future trends in the industry followed by actionable market insights. The concept of a metaverse is appealing because it is a fully immersive virtual world created using advanced technologies such as augmented reality, virtual reality, and mixed reality. This platform is unique in that it allows users to participate in many activities such as playing games, performing trades, interacting with others, buying and selling virtual assets, accessing a vast library of digital content, participating in virtual events, etc. Deliver a digital experience without any. The Metaverse is a true game changer in the world of technology and has the potential to revolutionize the way we interact with the digital world.

    The Metaverse concept takes the gaming experience to new heights by providing a comprehensive and immersive experience customized to the user’s preferences. The technology behind it, augmented reality (AR) and virtual reality (VR), creates a world in which players can immerse themselves in gameplay. The platform also offers a social aspect, allowing gamers to interact and play games with other users in the virtual world. Social games are becoming increasingly popular in the metaverse because they encourage interaction between players both inside and outside of the game. Overall, Metaverse is a revolutionary advancement in the gaming industry, offering players a unique and engaging experience.

    Prominent digital technology and gaming companies are investing significant resources in developing their own metaverses. One of the main factors driving increased investment in Metaverse technology is its enormous marketing potential for a variety of products. Furthermore, the growing popularity of AR and VR headsets is expected to further increase the demand for Metaverse games. As these headsets become more popular, so does their demand. Additionally, the increasing adoption of blockchain-based technologies such as cryptocurrencies and non-fungible tokens (NFTs) is expected to contribute positively to the growth of the gaming industry metaverse.

    The metaverse trend in the gaming industry is on the rise, offering various opportunities to existing market players. Interoperability enables continuous navigation between different platforms and applications, providing prospects for growth, as the Metaverse virtual world operates across a variety of games. Interoperability allows you to create a seamless consumer experience and expand your brand’s reach by increasing your presence on multiple platforms. It also allows a company’s products and services to establish their presence and become easily accessible throughout the virtual world. Additionally, it enables organizations to innovatively connect with consumers and reach a broader audience. Metaverse allows users to move freely between different worlds while retaining their avatars and digital assets.

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    Report snapshot:

    report title

    Metaverse in the game market

    Market size in 2022

    $21.6 billion

    Market size by 2032

    $563.8 billion

    CAGR from 2023 to 2032

    38.6%

    biggest market

    Asia Pacific

    Forecast period

    From 2023 to 2032

    historical period

    2021

    base year

    2022

    Report scope and scope

    Market size, estimates, competitive analysis, trends and growth factors

    By component

    Hardware (AR devices, VR devices, MR devices, etc.), software (augmented reality software, game engines, 3D mapping, modeling and reconstruction, financial platforms, metaverse platforms), and services.

    By game type

    Action, Adventure, Casual, Role-playing, Simulation, Sports & Racing, Sandbox, Strategy

    region

    North America, Europe, Asia Pacific, Latin America, Middle East and Africa

    Target country

    USA, Canada, UK, Germany, France, China, Japan, India, South Korea, Brazil, Mexico, UAE, Saudi Arabia, South Africa

    major market players

    Meta, Activision Blizzard, Netease, Electronic Arts, Take-Two, Tencent, Nexon, Epic games, Unity, Valve, Accenture, Adobe, HPE, Deloitte, Ansys, Autodesk Inc., Intel, Tech Mahindra, ByteDance, Nvidia, Microsoft, Samsung, Google, Sony, HTC, Seiko Epson, Apple, Qualcomm, Panasonic, EON Reality, Roblox, Lenovo, Razer, Nextech AR Solutions, ZQGame, TaleCraft, VRChat, Decentraland, Somnium Space, Sandbox

    Segmentation overview:

    The gaming market metaverse is segmented on the basis of component, game type, and region.

    The software sector leads the market share. Augmented reality software held the largest market share within the software sector. Game engines are expected to maintain a high CAGR during the forecast period as they power virtual worlds and support advanced VR and AR applications. Leading game engines such as Unreal Engine Unity and open source engines such as Open 3D Engine (O3DE), Blender, and Godot are being utilized by leading companies to develop Metaverse compatible games and are expected to drive the growth of the segment. I am.

    The strategy genre dominates the Metaverse games market and accounts for a large market share. This type of game requires players to develop and implement strategies to progress, making it very appealing and contributing to its growing popularity in the Metaverse. Some of the most popular strategy games in the Metaverse include Axie Infinity, Fortnite, and Axes Metaverse.

    Asia Pacific dominated the global market in 2022 due to its thriving gaming industry, government policies, and investments. In January 2023, the South Korean government announced plans to launch a virtual replica of its capital to improve public services, and the Japanese government revealed plans to invest in non-fungible tokens (NFTs) and Metaverse services.

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    Main developments of the Metaverse in the gaming market:

    • The Sandbox has partnered with TOEI ANIMATION and Minto, Inc. to bring an IP-based experience to The Sandbox Metaverse. Toei Animation is a famous Japanese animation pioneer responsible for producing popular shows such as “Dragon Ball,” “Sailor Moon,” and “One Piece.”

    • Nextech3D.AI, a supplier of generative AI-powered 3D models to leading retailers, has appointed Hareesh Achi as its new head of product operations. Mr. Hareesh, who has over 10 years of experience with his MSFT and META industry giants, will enhance Nextech3Dai’s productivity capabilities and profitability through operational efficiency.

    Metaverse report highlights in gaming market:

    • Metaverse in gaming market size is expected to reach a market size of $563.8 billion by 2032, at a CAGR of 38.6%. Metaverse is a fully immersive virtual world that uses AR and VR to deliver customized gaming experiences. Users can interact, buy and sell virtual real estate, and attend virtual events. The growing popularity of AR and VR headsets and blockchain-based technologies provides growth opportunities for market players. Interoperability extends your brand’s reach and connects your organization with a broader audience.

    • Augmented reality software holds the largest market share in the software sector. Game engines such as Unreal Engine and Unity support advanced VR and AR applications and are expected to see high CAGR. The strategy genre dominates the Metaverse gaming market and is highly attractive, contributing to its growing popularity. Popular strategy games in the Metaverse include Axie Infinity and Fortnite.

    • Asia Pacific led the global market in 2022 due to a thriving gaming industry and government investments. South Korea plans to launch a virtual replica of its capital in January 2023, and Japan is investing in NFTs and Metaverse services.

    • Notable players of the global Metaverse in the gaming market report include Meta, Activision Blizzard, Netease, Electronic Arts, Take-Two, Tencent, Nexon, Epic games, Unity, Valve, Accenture, Adobe, HPE, Deloitte, Ansys, Includes Autodesk. Inc., Intel, Tech Mahindra, ByteDance, Nvidia, Microsoft, Samsung, Google, Sony, HTC, Seiko Epson, Apple, Qualcomm, Panasonic, EON Reality, Roblox, Lenovo, Razer, Nextech AR Solutions, ZQGame, TaleCraft, VRChat, Decentraland, Somnium Space, Sandbox.

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    Metaverse in Gaming Market Report Segmentation:

    Metaverse in the game market, by component (2023-2032)

    Metaverse in the game market, by game type (2023-2032)

    • action

    • adventure

    • casual

    • Roleplaying

    • simulation

    • Sports & Race

    • sandbox

    • strategy

    Metaverse in gaming market, by region (2023-2032)

    • Europe

      • England

      • Germany

      • France

      • rest of europe

    • Asia Pacific

      • China

      • India

      • Japan

      • South Korea

      • Rest of Asia Pacific

    • latin america

      • Brazil

      • Mexico

      • Rest of Latin America

    About DataHorizon Research:

    DataHorizon is a market research and advisory firm that helps organizations around the world develop growth strategies that align with changing business dynamics. Its services include enterprise-wide consulting services and business insights to make actionable decisions. DHR’s comprehensive research methodology for predicting long-term, sustainable trends in the market makes complex decision-making easier for organizations.

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