Asia-Pacific Metaverse Market
Dublin, May 15, 2023 (Globe Newswire) — “Asia-Pacific Metaverse Market Intelligence and Future Growth Dynamics Databook – Market Size by Sector X Use Cases X 100+ KPIs Covering Technology, Business and Consumer Spending, NFT Spending – Q1 2023” report added of ResearchAndMarkets.com Recruitment.
The Asia-Pacific metaverse industry is expected to grow by 45.0% on an annual basis, reaching US$95 billion by 2023.
The metaverse industry is expected to grow steadily during the forecast period, registering a CAGR of 34.8% during the period 2023-2030. The country’s Metaverse spending is expected to reach US$769.9 billion by 2030, up from US$65.5 billion in 2022.
The report offers an in-depth data-driven analysis of the Metaverse industry at the Asia-Pacific and country level, covering various segments and focusing on growth areas across verticals. The report includes over 100 of his KPIs at country level to give a comprehensive understanding of the Metaverse market dynamics. Furthermore, it provides a comprehensive understanding of NFT market dynamics and future projections.
It details market opportunities across key sectors, including retail, technology and telecommunications, financial services, manufacturing, travel and hospitality, media and entertainment, training and education, real estate, and health and wellness. It provides analysis in terms of business spending as well as consumer spending.
Report highlights
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Business Spending: Market estimates and forecasts to assess business spending opportunities in the metaverse by sector, application/use case, technology, and platform.
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Consumer Spend: Breaks down consumer spending in the Metaverse by major component segments such as e-commerce additions, NFT purchases, by device, and by hardware device to provide an in-depth assessment of the Metaverse industry as a whole.
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NFT Industry Segment: Provides value, volume and average value per transaction across seven major assets in the NFT market. This includes collectibles, art, real estate, sports, utilitarian goods, games, fashion and luxury goods.
A bundle product that combines 12 reports: 1 regional report and 11 country-level reports
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Asia-Pacific Metaverse Market Intelligence and Future Growth Dynamics Databook
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Australian Metaverse Market Intelligence and Future Growth Dynamics Databook
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China Metaverse Market Intelligence and Future Growth Dynamics Databook
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India’s Metaverse Market Intelligence and Future Growth Dynamics Databook
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Indonesian Metaverse Market Intelligence and Future Growth Dynamics Databook
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Japan Metaverse Market Intelligence and Future Growth Dynamics Data Book
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Malaysian Metaverse Market Intelligence and Future Growth Dynamics Databook
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South Korea’s Metaverse Market Intelligence and Future Growth Dynamics Databook
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Philippines Metaverse Market Intelligence and Future Growth Dynamics Databook
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Singapore Metaverse Market Intelligence and Future Growth Dynamics Databook
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Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook
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Vietnam Metaverse Market Intelligence and Future Growth Dynamics Databook
Key Attributes:
report attribute |
detail |
number of pages |
2379 |
Forecast period |
2023-2030 |
2023 Estimated Market Value (USD) |
$95,024.6 million |
Projected market value (USD) to 2030 |
$76,993,010,000 |
compound annual growth rate |
34.8% |
Target area |
Asia Pacific |
range
Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
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Trend analysis of total spending
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Business spending trend analysis
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Trend analysis of consumer spending value
Metaverse – Business Spend Value Trend Analysis by Sector, 2021-2030
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retail business
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Technology and telecommunications industry
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financial services industry
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manufacturing industry
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Travel and hospitality industry
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media and entertainment industry
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training and education industry
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real estate industry
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Health & Wellness Industry
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other
Total Business Spend by Use Case/Application in the Metaverse, 2021-2030
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Retail (Marketing & Advertising, Commerce, Operations & Training)
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Technology & Communications (Marketing & Advertising, Commerce, Operations & Training)
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Financial Services (Marketing & Advertising, Commerce, Operations & Training)
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Manufacturing (Marketing & Advertising, Commerce, Operations & Training)
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Travel & Hospitality (Marketing & Advertising, Commerce, Operations & Training)
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Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training)
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Training & Education (Marketing & Advertising, Commerce, Operations & Training)
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Real Estate (Marketing & Advertising, Commerce, Operations & Training)
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Health & Wellness (Marketing & Advertising, Commerce, Operations & Training)
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Other (Marketing & Advertising, Commerce, Operations & Training)
Value Trend Analysis of Total NFT Spending by Sector, 2021-2030
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retail business
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Technology and telecommunications industry
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financial services industry
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manufacturing industry
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Travel and hospitality industry
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media and entertainment industry
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training and education industry
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real estate industry
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Health & Wellness Industry
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Other industries
Business spending in the metaverse by technology
Metaverse spending by platform
E-Commerce Spending (Total Merchandise Value) in the Metaverse by Sector, 2021-2030
NFT Market Size and Future Growth Dynamics by Key Performance Indicators
NFT – Trend Analysis of Total Sales Spend, 2021-2030
NFT – Total Sales Spend Trend Analysis, 2021-2030
NFT – Average Value Trend Analysis Per Transaction, 2021-2030
NFT Market Size and Forecast by Major Assets, 2021-2030
NFT Merchandise and Art Trend Analysis, 2021-2030
NFT Real Estate Trend Analysis, 2021-2030
NFT Sports Trend Analysis, 2021-2030
NFT Gaming Trend Analysis, 2021-2030
NFT Utility Trend Analysis, 2021-2030
NFT Fashion and Luxury Trend Analysis, 2021-2030
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Spend value trend analysis
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Spend trend analysis
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Average value per transaction
Other Asset Trend Analysis, 2021-2030
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Spend value trend analysis
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Spend trend analysis
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Average value per transaction
Consumer Spend in the Metaverse by Device, 2021-2030
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desktop
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mobile
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digital gadget
Consumer Spending in the Metaverse by Hardware Device, 2021-2030
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AR (augmented reality)
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VR (virtual reality)
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MR (Mixed Reality)
For more information on this report, please visit: https://www.researchandmarkets.com/r/3n1wb7
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