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    EU launches web4, metaverse strategy. Targets sovereignty – Ledger Insights

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    Today the European Union unveiled Web 4.0 and virtual worlds strategy. The global metaverse market size is estimated to grow from €27 billion in 2022 to €800 billion in 2030, and the EU wants to position itself. There are particular concerns about infrastructure development in the United States and China. So I’m planning on creating it locally and becoming a standard setter.

    “We are taking this competitive edge to the next level, connecting virtual world developers and industry users, investing in the introduction and expansion of new technologies, tools and tools to safely and confidently use virtual worlds. We will bring the skills to people,” he said. Thierry Breton, Secretary of the Internal Market.

    As for business assistance, it is likely to launch its Horizon funding program in 2025. The previous Horizon 2020 program provided around €75 billion in funding over six years.

    a report Accompanied by the announcement, it is noted that a number of US companies are working on Metaverse technology, including Meta, Apple, Microsoft, Nvidia, Unity, Roblox, Snap18 and Epic Games. In China, Alibaba, Baidu, NetEase and Bytedance each have their own Metaverse strategies, and the three largest mobile operators have established Metaverse Industry Committees.

    What is the position of the EU against this backdrop? No, but the EU is strong in middleware and software research and innovation,” says the report. In addition, we believe that we have a competitive edge in content, cultural and linguistic diversity, and have a strong position in the gaming, media and entertainment sectors.

    Employment is coming. One estimate predicts that augmented reality (XR) could create 860,000 new jobs for him in the tech sector in Europe by 2025. In addition, 1.2 million to 2.4 million new jobs could be created directly or indirectly in other sectors.


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