First Interview in Metaverse: Mark Zuckerberg’s Ambitious Project is Finally Taking Shape

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    In October 2022, Mark Zuckerberg announced that he wanted to expand on the larger goals Facebook wanted to achieve, which encompassed bringing the Metaverse to life and helping people connect, find community, and grow their businesses. announced that it would change its Facebook brand to Meta.

    “From now on, we will no longer be Facebook-first, we will be Metaverse-first, meaning that over time you will no longer need a Facebook account to use other services. “As we begin to appear on Meta, people around the world have come to know about Meta’s brand and the future we aspire to,” he said in the founder’s note.

    In a demonstration video that lasted over an hour, Zuckerberg talked about his vision and introduced us to virtual reality and digital avatars. It’s safe to say that users and critics alike were unimpressed. What was supposed to be a virtual world where you could interact and work in a very realistic environment turned out to be an advanced video game world where you could use cartoon, humanoid, or human avatars. The creative (and expensive) option became a laughing stock and users were completely unimpressed.

    For more than two years, Meta failed to meet sales goals despite launching Quest, Horizon World, and new initiatives. In fact, Meta reported a loss of $4.28 billion in the first quarter of 2022 (revenue was much lower for Meta Reality Labs).

    But now, it looks like a meta virtual reality future is taking shape, and for good reason.

    “Where am I? Mark, where are you? Where are we?”
    “You’re in Austin, right?”
    “No, here we are. We are surrounded by darkness with hyper-realistic faces. It feels like we are in the same room.”

    In a podcast with Lex Fridman, Zuckerberg talks about making VR technology more accessible and customizable for emotional expression, metaverse AI, and the future of humanity. This entire interaction takes place in the Metaverse.

    Meta learned the hard way what its users were interested in. Moving from Mark’s cartoon avatar to this photorealistic version required a lot of new technology, funding, and a willingness to accept things that could go wrong.

    Mark’s Avatar 2021 and Present

    To create these reality-questioning avatars, Meta used “codec avatars” developed by Reality Labs. “As background, two of us (Rex and I) did these scans for this research project (Codec Avatars). The idea was that instead of making our avatars cartoony, Instead of sending videos of ourselves, we scan a lot of ourselves.’ Now, when you put the headset on your head, you can recognize faces and expressions. You can basically send an encoded version of what it should be over the wire,” Meta CEO Mark Zuckerberg says on the podcast.

    Meta is developing a project that allows you to use your mobile phone to perform a quick scan and retrieve the data needed to create such an avatar. “It takes a few minutes of waving it in front of your face, making lots of expressions, and saying a few sentences, but overall, the whole process takes just a few minutes to produce something of the quality it is now. “Meta CEO Stock.

    Currently, this technology requires hours of effort to provide data.

    “I’ve forgotten you’re not real,” quips an awe-struck Friedman.


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