Google Says Meta ‘Fragmenting’ Metaverse After Tie-Up Snub

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    Google accused Meta Platforms of “fragmenting” the Metaverse ecosystem after Meta refused to cooperate with Google in developing virtual reality and augmented reality technology.

    Late last year, Google pitched Meta to partner on a new software platform it was developing in virtual reality and augmented reality called Android XR, The Information reported this month.

    According to the report, Facebook's owners rejected Google's cooperative efforts and preferred to go it alone.

    Also read: Zuckerberg: “Our Metaverse brings people together, but Apple separates them”

    Meta shifts the blame to Google

    Post Regarding the thread, Andrew Bosworth, chief technology officer at Meta, responded: report The Information has revealed more details about why Google's proposal didn't sit well with Meta executives. This news was first reported by politiko.

    “After years of not focusing on VR or doing anything to support our efforts in this space, Google is selling Android XR to partners and, incredibly, attempting to fragment the ecosystem. That is exactly what we are suggesting,” Bosworth wrote.

    Bosworth said Meta would “like to partner” with Google, but only on its own terms. He explained what those conditions were.

    “They are [Google] Possibility to introduce apps to Quest [Meta’s range of VR headsets] today! They could introduce Playstore (with the current economics of 2D apps) and bring immediate value to all developers. This is exactly the kind of open app ecosystem we want,” he said, adding:

    “Instead, we are asking them to agree to restrictive terms that require them to give up their freedom to innovate and build better experiences for people and developers.”

    Mark Zuckerberg, CEO of Meta, has a strong interest in building the Metaverse, a virtual world where people can work, play, and meet. As part of his strategy, he changed his Facebook name to Meta and set his sights on VR and AR as his next big thing in technology.

    Virtual reality headsets are primarily designed for immersive experiences such as gaming and virtual sports. People access the Metaverse using VR hardware such as Meta's Quest 3.

    As Politico reports, Google turned to Samsung after Meta's disdain. Samsung's upcoming headset, which will compete directly with the Quest 3, will be powered by Google's new Android augmented reality (XR) software. The move comes as the VR market heats up following the recent launch of Apple's Vision Pro headset.

    A man wearing a VR headset

    drop the ball

    Meta and Google are collaborating in the following areas: Metaverse Standards Forum Meta also uses Google's open source operating system to establish interoperability standards in this area. However, their approaches to building metaverse technology appear to be different.

    Observers say Meta's decision to reject Google's proposal suggests the company may be seeking to emulate Apple's established closed development system dating back to PCs in building virtual reality and augmented reality technology. It is said to be suggesting.

    Bilawal Sidhu, former Google project manager I have written X (formerly Twitter) says the virtual reality rivalry reflects a time when smartphones pioneered by Apple were still in the early stages of development.

    “If Meta and Google team up on AndroidXR, it will be a force to be reckoned with that will prevent ecosystem fragmentation that would normally benefit Apple,” Sidhu said.

    “[But] The desire to own as much of this emerging platform as possible is too strong. “Zac dropped the ball in Mobile and he won't let that happen again,” he added.

    Brick bats are flying everywhere. Recently, Zuckerberg criticized the Vision Pro, saying the company's VR headset is in a better position to outperform his Apple counterpart due to the Quest 3's lack of motion blur and its lower price. did.

    The Facebook billionaire also Said In the past, Meta's vision for the Metaverse has been “fundamentally social,” while Apple's vision seems to be more focused on personal use.

    “Our vision for the Metaverse and Presence is fundamentally social, about people interacting in new and surprising ways and becoming more intimate. In contrast, what Apple has shown All the demos were of someone sitting alone on a couch,” Zuckerberg said when Apple first showed off the device last June.


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