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    Mars’ Immersive Game Debuts on Roblox

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    The Boston Museum of Science has launched the educational game Mission: Mars on Roblox. Developed in collaboration with Filament Games, this immersive experience benefits from the Roblox Community Fund (RCF), which was established in November 2021 with a $10 million donation.

    “Mission: Mars” is envisioned as a three-dimensional, interactive program aimed at engaging students of a wide range of ages in the engineering design process. Deliver a digital environment that is conducive to both structured and casual educational environments in accordance with Next Generation Science Standards.

    The museum has entered the field of virtual learning for science, technology, engineering, and mathematics (STEM) education through interactive gameplay that utilizes real Mars data from NASA. The game challenges players to survive and explore Mars, incorporating scientific principles and data into the gameplay.

    gameplay experience

    Participants will use advanced rovers to navigate the Martian terrain, complete a variety of missions, and collaborate in a simulated Martian environment. Players have the opportunity to don suits designed to survive on Mars, traverse the Earth's landscape in sophisticated Mars rovers, and collaborate on team missions.

    These missions include exploring ancient water signatures, collecting water ice samples, and assisting in rescues of other explorers. There's also a creative aspect to the experience, allowing players to design and build their own vehicles and earn both experience points and rewards throughout the game.

    In addition to the interactive aspect,Mission: Mars”, science museums offer a variety of educational resources and support for teachers. These materials are designed to assist educators, whether new or veteran in the engineering field, in incorporating gameplay into their curriculum. The goal is to connect games directly to educational standards and provide educators with practical tools to incorporate Mission: Mars into classroom learning.

    Opinions of visionaries

    In an online post this year, Roblox's CEO expressed enthusiasm about the platform's collaborations with various educational institutions. This includes partnerships with organizations such as Pathogen Patrol, developed in conjunction with FIRST Robotics Teams, science museums, and Project Lead The Way. The CEO reflected on how Roblox's origins in education software have been a source of inspiration for these collaborations, highlighting the platform's continued expansion into the education space.

    Dan White, CEO of Filament Games, emphasizes the realistic aspects of Mission: Mars. He points out that the game's mechanics and environmental elements are based on authentic scientific concepts.

    Meanwhile, Roblox's VP of Education, Rebecca Canter, spoke about the platform's ability to facilitate the creation of engaging educational experiences. She says Mission: Mars exemplifies the interactive learning that both students and educators are looking for in today's digital environment.

    parallel development

    In a related recent development in metaverse learning, Lockheed Martin has advanced training and simulation technology. They focus on creating a more realistic and effective training environment for military personnel. One notable move is the Amorphic Appearance Zero Projector Visual Display System, also known as AMAZE.

    Parallel to Lockheed Martin's move, Umbrella Training was recently conducted in collaboration with Metaverse Learning. launched Virtual chef training program. They specifically target Gen Z and Gen A entry-level commis chefs in the hospitality industry. The program includes a series of interactive scenarios, including kitchen orientation, specific dish preparation, and kitchen management skills.

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