Meta is trying to generate more interest in the metaverse vision. Partnered with 15 US universities Promote teaching in virtual reality and explore how immersive technologies, including VR and AR, can contribute to the future of education.
The new program will foster a range of new learning opportunities with the aim of wider adoption in the future.
As explained in meta:
“The Metaverse is the next evolution of the Internet. Whether it’s VR headsets that transport users into entirely new environments, AR glasses that will one day project computer-generated images onto the world around them, or mixed reality (MR) experiences that blend both physical and virtual environments. It spans a variety of technologies. We want more teachers and students to benefit from these technologies. That’s why, as students return for the new school year, we’re announcing a new partnership program to help U.S. college students learn with VR.”
Participating universities include Stanford University, Morehouse College, and the University of Iowa, and currently the majority of VR courses focus on soft skills and deal with situations that simulate real-life environments.
Some people are watching though Nursing and surgical applicationsThis is also an area that has received a lot of attention recently. Performed complex surgeries from thousands of miles awayvia a remotely controlled robotic system.
To be clear, VR was not utilized in that process, but this is one of several areas where VR technology could be leveraged to drive new opportunities in the future. One.
Meta already says there is Meta Quest offers a variety of educational apps, including experiences related to science, engineering, technology, mathematics (STEM), history, language, and more. This new initiative aims to expand on this further, while further integrating VR into more fields and making it a more mainstream consideration.
Meta also said that schools that incorporate VR learning elements are seeing positive results.
“a A recent report by PwC found that 40% of VR learners were more confident in practicing what they were taught and were 150% more engaged during class. [And] In a randomized controlled study of the VR math program “Prisms,” students learning in VR had test scores 11% higher than those in the control group. The study also found that students’ confidence, engagement, and ability to explain mathematical concepts increased. ”
There is no doubt that these new, more immersive digital environments have educational benefits, as they provide the ability to experience things rather than just reading about them or watching them in video clips. VR and AR can expand opportunities in this regard, and as the technology evolves it will logically offer greater learning potential.
This new initiative is a step towards that, and could also help Meta standardize the use of VR headsets, potentially further expanding the adoption of Metaverse Vision.
Meta also focuses on the gaming community with similar goals. Last week, Meta gave away perks to all attendees of his 2023 Roblox Developer Conference. Free Quest Pro unit, to encourage participation in new virtual worlds. Of course, Roblox is one of many gaming brands. Already working with Meta on VR worldsand with millions of young people already participating in the Metaverse-like world of Roblox, it could be a significant opportunity to leverage the next generation of consumers and build towards that Metaverse vision. there is.
That’s what the meta is really focused on. Young people already do the majority of their social interactions in the world of games like Roblox, Minecraft, and Fortnite, and it’s this generation that has grown up communicating through digital avatars that will take Meta’s next level of They are more likely to accept a VR experience.
Focusing on education and gaming is a wise strategy here, and it will be interesting to see how Meta continues to focus on these and other avenues as it builds its virtual environment audience. .
Meta also said it is working on similar educational initiatives with some universities in Europe, while also looking to make educational content easier to find in the Quest store.