Meta (formerly Facebook) CEO Mark Zuckerberg recently announced two hardware developments aimed at expanding the Metaverse. At the Connect Developer Conference, he announced his new AI products and devices designed to enhance virtual reality experiences.
The first product, the Meta Quest 3, is being touted as the world’s first mainstream headset built for mixed reality. Thanks to a collaboration with Qualcomm Technologies and the Snapdragon XR2 Gen 2 platform, it boasts twice the graphics processing power of the previous generation Quest 2. Quest 2 has already sold 20 million units, demonstrating strong consumer interest in virtual reality.
Quest 3 provides a completely standalone experience and requires no PC, console, or battery pack. Users can immerse themselves in a vast library of content packed with games and experiences to suit their tastes. Meta aims to make virtual reality more accessible and social with this affordable headset.
The second hardware development is a collaboration between Meta and EssilorLuxottica to create a new generation of smart glasses. These glasses allow users to stay connected and capture moments without using their mobile phone. It also offers the ability to livestream directly from the glasses to social media platforms like Facebook and Instagram.
Meta smart glasses come pre-installed with Meta AI, which allows users to share their perspective with others. Smart glasses are considered an important platform of the future, as they allow users to view digital holograms in the real world. Additionally, AI integration allows users to share what they see and hear with an AI assistant.
The Ray-Ban Meta smart glasses collection will be sold in 15 countries, including the United States, Canada, Australia, and Europe. These developments reflect Meta’s commitment to delivering innovative technologies that expand the Metaverse and enhance interaction and connectivity.
In pursuit of a more immersive and interconnected future, Meta’s technological advances aim to bridge the gap between virtual and real-world experiences. As consumer interest and adoption increases, it could revolutionize the way people interact, play, and share their lives.
source:
– Digital Journal
– Getty Images North America/AFP/File Spencer Pratt
–Getty Images North America/AFP Win McNamee