Artificial intelligence cloning is poised to be the next big thing in the technology field, and perhaps in our lives as well.
Meta recently announced AI-powered chatbots, many of which feature celebrity caricatures, or AI clones of celebrities.
This is thanks to Llama 2 technology, which allows you to generate AI “characters” or “animations” based on real people.
Another company called Delphi allows users to create virtual clones of themselves or others.
To generate an AI clone via Delphi, all a user needs to do is upload some form of ID and thousands of files, including emails, chat transcripts, and even YouTube videos. .
It's clear this technology is rapidly taking the industry by storm, but experts say this is just the beginning.
Michael Paskar, co-founder of an AI company NPCx, which is developing its own AI cloning technology for the gaming sector, further explains this phenomenon.
“Our goal is to allow video game players to clone themselves into video games and act as their surrogate in-game when they are unable to play,” he told The US Sun in an email. .
“Imagine this situation: You and I are planning to play Call of Duty tonight, but at the last moment your partner unknowingly makes dinner reservations. Now I'm stuck? I'm not if I could, 'play with my clones, play against my clones,''' Paskar said.
NPCx's product is called BehaviorX, and although it has not yet been released to the public, it could be central to metaverse development, he said.
The term Metaverse was popularized by Meta CEO Mark Zuckerburg and refers to a virtual world that combines social media, cryptocurrencies, augmented reality, and gaming.
“Our clones need to exist not only in the video game environment, but also in the metaverse,” Paskar said.
“In both cases, the goal is to make sure that when you interact with these clones, they are indistinguishable in every way from the person they were cloned from.”
How does it work?
To create a clone, NPCx asks the player to play the game and observe the clone and its environment in detail.
“Just like we ask actors to perform certain actions on a motion capture stage, we specifically ask them to perform certain actions in-game,” Paskar said.
“This gives us what we need to train and clone the model.”
Paskar added that by generating characters based on people in the real world, you can also create non-player characters (NPCs) with deep personalities that act and react in realistic ways.
When asked what the appeal of AI clones in games is, Puscar had a simple answer:
“For gamers, playing alongside and against AI clones of real-world players and celebrities adds an element of realism and excitement to the gaming experience,” he said.
“It's about creating more engaging, interactive and personalized forms of entertainment tailored to users' interests and preferences.”
Beyond games and chatbots, Puscar expects AI cloning technology to be adopted in a variety of applications.
“This could include virtual training environments, interactive educational tools, personalized digital assistants, etc.,” he said.
“The entertainment industry in particular will benefit greatly, with possibilities ranging from personalized movie experiences to virtual concerts featuring digital clones of artists.
Still, while this sounds like a lot of fun, Paskar explained that the ethics surrounding digital cloning are “dangerous.”
“When you train a clone, your likeness behaves in ways that are out of your control. In theory, if the algorithm is working properly, it will behave in ways that you would behave.” He said.
“However, we cannot control who we do business with. If someone decides to simulate sex with a clone, uses profanity, or otherwise tries to put the other party in a dangerous situation. I can imagine the situation.”
It is therefore essential to ensure that clones are created and used ethically, he said.