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    Metaverse Economy Set to Reach $400 Billion by 2030 But

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    DUBLIN, Dec. 5, 2023 (GLOBE NEWSWIRE) — “Metaverse – Thematic Intelligence” Report added ResearchAndMarkets.com Recruitment.

    The Metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. The report estimates that the value of the Metaverse economy will reach $400 billion by 2030, up from $48 billion in 2022. However, the theme has struggled to live up to the excessive hype that has built up throughout 2021 and early 2022.

    Limited knowledge on the subject, unimpressed consumers, project postponements by Big Tech, and privacy and security concerns have put the Metaverse into winter. This theme has lost its luster due to limited use cases and limitations of underlying technologies such as blockchain, augmented reality (AR), virtual reality (VR), and digital twins. Unless these technologies improve, the Metaverse will continue to disappoint.

    Main highlights

    Technology companies must develop user interfaces that are easily accessible, synchronize real and virtual environments, and provide safety and comfort during extended use. Platform providers should focus on the range of content that users want to experience again and again. Companies that stick to one content type limit their revenue opportunities in the long run.

    While Metaverse hype has primarily focused on consumer use cases, solutions such as data visualization, collaboration, and training will drive the Enterprise Metaverse. Although there is some skepticism about the long-term benefits, a focus on the future of work will drive adoption at large companies over the next five years.

    range

    • This report provides an overview of metaverse themes.
    • We identify the key trends that will impact thematic growth over the next 12-24 months, divided into three categories: technology trends, macroeconomic trends, and regulatory trends.
    • This includes analysis of multiple data sets including patent, employment, and M&A trends, along with a timeline highlighting milestones in the development of the metaverse.
    • The detailed value chain is divided into four layers: foundation, tools, user interface, and experience.

    The Metaverse theme includes companies from all technology sectors, including semiconductors, component manufacturers, application software, and advertising. While some companies are rushing to grab early positions in the metaverse in 2021 and 2022, others are yet to enter. This report identifies companies well-positioned to benefit from the Metaverse over the next five years.

    Some of the companies mentioned in this report include:

    • action iq
    • acer
    • ad form
    • adidas
    • Ad share
    • Adstera
    • Adien
    • A eye
    • aldin dynamics
    • algorithm
    • alibaba
    • Alphabet (Google)
    • Alterix
    • Amaze VR
    • Amazon
    • Ambire AdEx
    • ant financial
    • anybotics
    • app brain
    • apple
    • App Labin
    • app next
    • Asus
    • Audius
    • avalanche
    • avatarn
    • Baidu
    • balenciaga
    • Basic technology
    • BBK electronics
    • big ml
    • Biting
    • Binance
    • block
    • Blocktopia
    • brain corporation
    • brand tech group
    • bumble
    • burberry
    • Beyond XR
    • part time dance
    • C3.ai
    • cardano
    • china trading desk
    • chuzle
    • Cisco
    • Clarify
    • cloud dera
    • cognitive scale
    • coinbase
    • Com2us
    • comscore
    • pirate
    • Kramer Krasselt
    • Criteo
    • crypto avatar
    • crypto voxel
    • cyber power
    • dapradar
    • Dell Technologies
    • Dentsu
    • didymo
    • digital turbine
    • D market
    • DNA block
    • double verify
    • DPVR
    • Elabon
    • Take advantage of XR
    • Enjin
    • epic games
    • every sight
    • face unity
    • face watch
    • fest
    • fetch robotics
    • file coin
    • F.I.S.
    • Devil
    • flower
    • hive
    • hive stack
    • HP
    • HTC
    • huawei
    • hubspot
    • i fly tech
    • IMVU
    • index exchange
    • Ingenico
    • InMobi
    • intercept
    • IPG
    • Klarna
    • lenovo
    • linden lab
    • live lamp
    • Lotame
    • Lytics
    • mad gaze
    • magic leap
    • magnite
    • MakeML
    • manticore game
    • match group
    • mass works
    • media math
    • Meeting VR
    • meta
    • microsoft
    • The middle of a journey
    • mind maze
    • mint bull
    • m integral
    • MSI
    • miterverse
    • Naut
    • Neuralia
    • neuroelectricity
    • Neustar
    • niantic
    • nifty gateway
    • Nike
    • Nintendo
    • Nvidia
    • Omnicom
    • OpenX
    • Origin PC
    • ozone networks
    • PayPal
    • permutational
    • pie max
    • Polka dot pattern
    • public relations
    • Pubmatic
    • rapid miner
    • Rareible
    • Razer
    • real max
    • real wear
    • recording room
    • ripple
    • Wristband
    • roblox
    • Lokid
    • samsung electronics
    • segment
    • sensorium
    • sensor tower
    • shadow creator
    • sherpa.ai
    • Shinhan Bank
    • Shopify
    • Sumaat
    • SmartyAds
    • snap
    • Solana
    • somnium space
    • Sony
    • soul machine
    • spark cognition
    • spatial system
    • square Enix
    • stage
    • stripe
    • hypersocial
    • synthesia
    • Therium
    • tencent
    • Terra
    • Toshiba
    • Ubisoft
    • UneQ
    • Unity Technologies
    • us dollar coin
    • valve
    • van
    • version
    • Verifone
    • VF Company
    • bilbera
    • VRChat
    • bangle
    • vuzix
    • WaveXR
    • WPP
    • xiaomi
    • Ex long
    • Xreal
    • Yahoo
    • Yuga laboratory
    • Zell
    • zoom

    For more information about this report, please visit: https://www.researchandmarkets.com/r/aec3wd

    About ResearchAndMarkets.com
    ResearchAndMarkets.com is the world's leading source of international market research reports and market data. We provide the latest data on international and regional markets, key industries, top companies, new products and latest trends.

                

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