Our comprehensive research on Global Metaverse Market (2023-2031) Provide insights to your business. We cover trends, investments, technology advances, and leading companies. This report uses qualitative and statistical data from 2017 to 2031. Including SWOT, BCG, PESTLE analysis and visuals. It provides a complete market landscape including stakeholder insights, regional outlook, and financial considerations.
The global Metaverse market size was USD 62.6 billion in 2021. The global Metaverse market is projected to grow to USD 848.8 billion by 2030, registering a compound annual growth rate (CAGR) of 39.1% during the forecast period 2022-2030.
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Factors influencing the market
The growing popularity of the Metaverse will change the outlook for the gaming sector. Apart from that, the artificial intelligence and virtual technology industry is predicted to witness a major revolution in the coming years. As a result, it will foster the growth of the global Metaverse market.
Companies are also contributing to this trend by investing heavily in developing and programming new and innovative technologies. For example, Facebook, Inc. announced that it will invest nearly $10 billion in Facebook Reality Labs as it focuses on developing the Metaverse. This investment, made in 2021, aims to develop an innovative and advanced technology metaverse.
Furthermore, the Metaverse is expected to open the door to new possibilities in the field of education. As a result, it will move the Metaverse market forward.
The negative effects of the metaverse on individuals’ health and psychology may limit market growth.
Analysis of the impact of the new coronavirus infection
The coronavirus pandemic has changed the outlook for many industries. The gaming industry and social media platforms gained significant traction throughout the pandemic period. This is due to the importance of work-from-home culture. Moreover, online education has also increased students’ interest in gaming, pushing the market forward.
regional analysis
The Asia-Pacific Metaverse market is projected to register robust revenue growth during the forecast period. This is due to the presence of various startups such as Bolly Heroes, OneRare, LOKA, and Cope. Studio, Interality, Zippy, NextMeet, Zhongqingbaowang Interaction Network Co., Ltd. (ZQGame), miHoYo Co., Ltd., etc.
Additionally, increasing usage of social media will contribute to the growth of the Asia-Pacific Metaverse market during the forecast period. Companies in the region are also focused on outperforming their competitors. For example, ByteDance Ltd., the Beijing-based developer of the short video app TikTok, acquired VR Pico Interactive Inc. with the aim of implementing its Metaverse. The company aims to achieve this with the help of software and hardware from Pico Interactives.
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market competitors
- Facebook Co., Ltd.
- NVIDIA Corporation
- Epic Games Co., Ltd.
- NEXTEC AR Solutions Co., Ltd.
- Tencent Holdings Co., Ltd.
- ByteDance Co., Ltd.
- NetEase Co., Ltd.
- Roblox Co., Ltd.
- Unity Technologies Co., Ltd.
- lilith game
- microsoft
- Other notable players
The report provides an intricate understanding of each segment and provides insights into key application potential estimates and emerging prospects. Every regional market is meticulously scrutinized to ascertain its growth, development and demand potential in the coming years.
As of the end of 2022, the Metaverse industry experienced a significant increase in the number of employees. Since January, Metaverse employment has exceeded pre-COVID-19 levels, resulting in salary increases for more than 15,000 employees throughout the year. World Metaverse production showed a significant increase of 5.2% in 2021. This is primarily due to a broader economic upturn and a surge in demand for goods. However, in 2022, the momentum shifted and global industrial production contracted. This reversal followed a solid economic expansion in 2021, driven by changes in consumer spending patterns and significant fiscal support.
According to forecasts, global metaverse production is expected to increase by approximately 2.9% in 2023. This forecast is supported by a gradual recovery in production in Western Europe from its previous trough, as well as a recovery in production across the Asia-Pacific region. China, which accounts for almost 45% of the global Metaverse market, maintains its dominant position and remains the largest producer and consumer. Notably, China’s market share has skyrocketed since 2010, when it was around 26%. This rise contributed significantly to each country’s GDP. China stands out as a top exporter, leading in a variety of areas, including silicon, PVC, and several specific segments of the Metaverse market.
market segmentation
The global Metaverse market segmentation focuses on components, platforms, offerings, technologies, and regions.
By component
- hardware-
- Display; Augmented Reality (XR) hardware
- tactile sensors and devices,
- smart glasses, omni treadmill
- AR/VR headset
- software-
- Asset creation tool
- programming engine
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By platform
By offering
- virtual platform
- asset marketplace
- Avatar
- Financial operations
By technology
- blockchain
- Virtual reality (VR) and augmented reality (AR)
- Mixed reality (MR)
By use
- game
- online shopping
- Content production
- Social media
- meeting
- virtual runway show
- aircraft maintenance
- others
By use
- fashion
- media and entertainment
- education
- aerospace and defense
- other
Regional outlook
- North America
- America
- Canada
- Mexico
- Europe
- western europe
- England
- Germany
- France
- Italy
- Spain
- rest of western europe
- eastern europe
- Poland
- Russia
- Rest of Eastern Europe
- Asia Pacific
- China
- India
- Japan
- australia and new zealand
- ASEAN
- Rest of Asia Pacific
- Middle East and Africa (MEA)
- United Arab Emirates
- Saudi Arabia
- South Africa
- Rest of MEA
- south america
- Brazil
- Argentina
- rest of south america
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table of contents:
Chapter 1: Introduction to the World Metaverse Industry
Chapter 3: Market Dynamics
Chapter 4: Overview of major companies
Chapter 5: Competition among players in the global Metaverse market
Chapter 6: Market size around the world
Chapter 7: Application Segments in the World Market
Chapter 8: Global Metaverse Industry Segment Analysis
Chapter 9: Market Chain, Sourcing Strategies, and Downstream Buyers
Chapter 10: Strategies and Key Policies by Agents/Suppliers/Traders
Chapter 11: Detailed analysis of key marketing strategies by market vendors
Chapter 12: Market Impact Factor Evaluation
Chapter 13: Forecast Global Metaverse Market Size (2023-2031)
Why get this report?
(A) This research provides valuable insights tailored to senior managers, policy makers, industry experts, product innovators, sales executives, and market stakeholders. Give you the information you need to make informed decisions and develop effective strategies.
(B) This report provides comprehensive analysis of global, regional, and country-level Metaverse market revenue and extends forecast till 2030. This dataset allows companies to measure their market presence, identify growth avenues, and explore emerging markets.
(C) Through meticulous segmentation of the Metaverse market, including by type, application, technology, and end-use, this study enables leaders to draw product blueprints and allocate resources based on each segment’s projected growth trajectory. I will make it possible.
(D) Investors can benefit from market analysis by gaining insight into the market scope, positioning, key drivers, challenges, limitations, expansion prospects, and potential risks. Armed with this knowledge, you can make well-considered investment choices.
(E) This report conducts a complex analysis of the competitors and elucidates their key strategies and market positioning. This intelligence allows businesses to deeply understand the competitive environment and develop their own strategies accordingly.
(F) This study facilitates the evaluation of Metaverse’s business forecasts drawn by regions, key countries and prominent companies, providing valuable information for investment strategies and decision-making.
Why is our research important?
Our research is very important for a variety of reasons, some of which are:
• Assist companies in assessing the feasibility of new or existing products and services.
• Facilitates companies to identify and develop new market segments.
• Understand consumer demand in advance before introducing a new product, service, or feature.
• Enhances the overall effectiveness of marketing, advertising, and promotional efforts.
• Analyze market trends and help companies devise adaptable strategies.
• Guide companies to optimally position their products.
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COMTEX_440202726/2796/2023-09-14T10:08:58