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    Metaverse Market to grow by USD 1,152.35 billion from 2022 to 2027|Growing smartphone penetration and use of 5G technology to boost market growth

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    new york, July 28, 2023 /PRNewswire/ — Global metaverse market The size is estimated to increase as $1,152.35 a billion From 2022 to 2027.Market Growth Momentum Continues Rapidly CAGR 40.06% during the forecast period. Before purchasing the full report, review the market size historical period (2017-2021) and forecast (2023-2027) insights –Request a sample report

    Technavio has released its latest market research report titled “Global Metaverse Market”.

    Metaverse Market – Vendor Analysis
    Bender Landscape – The global metaverse market is fragmented, with multiple global and regional vendors. Prominent vendors offering metaverses in the market include Accenture Plc, Active Theory LLC, Animoca Brands Corp. Ltd., ByteDance Ltd., CL Educate Ltd, Decentraland and Devden Creative Solutions Pvt. Ltd., Epic Games Inc., GoMeta Inc., Infosys Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Mobiloitte Technologies, NexTech AR Solutions Corp., NVIDIA Corp., Queppelin, Tencent Holdings Ltd., Unity Software Inc., Wilkins Avenue AR, Roblox Corp., etc.

    what’s new? –

    • Special coverage on RussiaUkraine war; global inflation; Analysis of recovery from COVID-19. Supply chain disruptions, global trade conflicts.and recession risk

    • Global Competitiveness and Position of Major Competitors

    • Market presence across multiple geographic footprints – Strong/Active/Niche/Small – Buy the report!

    Vendor Products –

    • Accenture – The company offers Meatverse Continuum with 2D or 3D commerce, digital twins, blockchain AR and augmented reality.

    • Animoka Brands Inc. – The company provides a metaverse called Pixelynx Inc. for game companies.

    • Byte Dance Co., Ltd. – The company offers metaverse applications such as Douyin, Toutiao, TikTok, Xigua video, and Helo.

    • For more information about vendors and their products – Request a sample report

    Metaverse Marketplace – Evaluating Segmentation
    Segment overview

    Markets are divided by device (VR or AR devices and computing devices), components (hardware, software, and services), and geography (North America, Europe,Asia Pacific, south americaand middle east and Africa)

    • of VR or AR device segment important for the growth of the market during the forecast period. This segment includes various smart glasses, headsets, and lenses used to interact on the Metaverse platform. In addition, new product launches and increasing adoption of VR/AR in various application areas, including the metaverse, are various factors expected to drive the growth of this sector. Such factors thus drive the growth of the VR or AR device segment of the metaverse market during the forecast period.

    geography overview
    The global metaverse market is segmented geographically into: North America, Europe,Asia Pacific, south americaand middle east and Africa. This report offers actionable insights and estimates the contribution of every region to the growth of the global metaverse market.

    • North America contribute 39% Contribute to the growth of the global market during the forecast period. Strong research efforts conducted by vendors and universities to identify important application areas for AR and VR technologies could drive the growth of AR/VR. This will drive the growth of the market in this region. In addition, growing interest in virtual healthcare in the metaverse is another factor driving growth in the region. Such factors thus drive the growth of the regional market during the forecast period.

    For insights on global, regional and country level parameters with growth opportunities from 2017 to 2027: Download sample report

    Metaverse Market – Market Dynamics
    Key Drivers –

    Popularization of smartphones and expansion of 5G use Promote the growth of the metaverse market. Consumers love the growing popularity of his 5G, which offers high-speed connectivity. The introduction of smart devices such as smartphones has increased the demand for 5G, which in turn has increased the need to expand the coverage of 5G networks, leading to increased demand for 5G equipment.

    Moreover, smartphones are becoming more and more popular devices. As smartphone penetration grows, online shopping activity and social media platform usage are on the rise. Therefore, increasing smartphone penetration and adoption of 5G are projected to be the major drivers for the growth of the global market during the forecast period.

    Key trends –

    Increasing consumer adoption of online games is an emerging metaverse trend impacting the market. Gaming has played an important role in human culture, and the way it is played has evolved from ancient board games to virtual reality (VR).

    The metaverse also provides an immersive visual experience and supports emerging technologies such as blockchain, IoT, and 3D visualization. Such trends thus contribute to the growth of the global market during the forecast period.

    big challenge –

    Privacy and Security Concerns About the Metaverse challenge the growth of the market. Data privacy and security have become a major concern for Metaverse users, even as many organizations continue to innovate their IT security systems.

    Additionally, a vast amount of information about users and their environment is collected and processed by the Metaverse. A user’s personal data is accessible through the metaverse, which can pose a threat to privacy. Therefore, privacy and security concerns have become a major issue in the global market.

    Drivers, trends, and challenges influence market dynamics, which in turn can impact your business. Find more information in the sample reports.

    What are the key data featured in this Metaverse market report?

    • CAGR of the market during the forecast period

    • Detailed information on the factors driving the growth of the Metaverse market from 2023 to 2027

    • Accurate estimation of metaverse market size and market contribution, with a focus on the parent market

    • Accurate prediction of upcoming trends and changes in consumer behavior

    • Overall metaverse market growth North America, Europe,Asia Pacific, south americaand middle east and Africa

    • Thorough analysis of the competitive landscape of the market and detailed vendor information

    • Comprehensive Analysis of Factors Hampering the Growth of Metaverse Market Vendors

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    Related reports:

    • of Metaverse in the e-commerce market is estimated to grow at a CAGR of 39.65% from 2022 to 2027. The market size is US$85,885.22 million. The report covers platforms (computers, mobiles, headsets), technologies (AR and VR, blockchain, mixed reality, etc.), and geographies (APAC, North America, Europe, south america,middle east, Africa). The increasing popularity of AR technology is significantly driving the growth of the market.

    • of The metaverse in the healthcare market The healthcare market size is estimated to grow at a CAGR of 34.92% from 2022 to 2027. The scale of the metaverse market in the healthcare market is $5,624.07 million. The metaverse of this healthcare market report broadens market segmentation by components (hardware and software), applications (medical and surgical training, diagnostics and treatments, preoperative and postoperative planning, telemonitoring, etc.), and geography. covers (North America, Europe, Asia, and the rest of the world (ROW)).Benefits of Metaverse in Healthcare Significantly Drive Market Growth

    Scope of the metaverse market

    Report scope

    detail

    historical era

    2017-2021

    Forecast period

    2023-2027

    Growth Momentum and CAGR

    Accelerate at a CAGR of 40.06%

    Market growth 2023-2027

    $1,152.35 billion

    market structure

    fragmented

    YoY growth rate (%) in 2022-2023

    39.12

    Regional analysis

    North America, Europe, Asia Pacific, South America, Middle East and Africa

    contribute to the market

    North America 39%

    major countries

    USA, Canada, China, Germany, UK

    competitive environment

    Major Vendors, Vendor Market Positioning, Competitive Strategies, Industry Risks

    Introduction of major companies

    Accenture Plc, Active Theory LLC, Animoca Brands Corp. Ltd., ByteDance Ltd., CL Educate Ltd, Decentraland, Devden Creative Solutions Pvt. Ltd., Epic Games Inc., GoMeta Inc., Infosys Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Mobiloitte Technologies, NexTech AR Solutions Corp., NVIDIA Corp., Queppelin, Tencent Holdings Ltd., Unity Software Inc., Wilkins Avenue AR, and Roblox Corp.

    Market trend

    Parent market analysis, market growth drivers and obstacles, fast-growing segment analysis and low-growth segment analysis, COVID-19 impact and recovery analysis, future consumer dynamics, market landscape analysis for the forecast period.

    Scope of customization

    If the data you’re looking for isn’t in the report, you can reach out to an analyst to customize the segment.

    table of contents

    1.executive summary

    2 Market scenery

    3 Market size determination

    4 Past market size

    5 Five Forces Analysis

    6 Market Segmentation by Device

    7 Market Segmentation by Component

    8 Customer Situation

    9 Geographical landscape

    10 drivers, challenges and trends

    11 Vendor Landscape

    12 vendor analysis

    13 Appendix

    about us
    Technavio is the world’s leading technology research and advisory firm. Their research and analysis focuses on emerging market trends and provides actionable insights to help companies identify market opportunities and develop effective strategies to optimize their market position. Offers. With over 500 expert analysts, Technavio’s report library consists of over 17,000 reports covering 800 technologies in 50 countries and growing. The company’s customer base consists of companies of all sizes, including over 100 Fortune 500 companies. This growing customer base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify existing and potential market opportunities and to stay competitive within changing market scenarios. We are evaluating the position of

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    Global metaverse market

    Global metaverse market

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