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    My tour of the K-Metaverse at CES 2024

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    Last week, I wandered the halls of the XR and Metaverse sections of LVCC's Central Hall, looking for signs of the Metaverse and its cousins ​​Web3 and cryptocurrencies, but I couldn't find them anywhere. Then, wandering through the maze of Korean businesses in Eureka Park at Sands His Expo His Center a mile away, I discovered his entire Pavilion in the Metaverse.

    The K-Metaverse Pavilion was hosted by NIPA, the Korean government agency that brought 10 Korean XR companies to Las Vegas this year. The country has boasted public support for the Metaverse in recent years, investing a total of $177.1 million in the Metaverse from 2022 to 2026 as part of its Digital New Deal 2.0. Three companies exhibiting at the pavilion won CES Innovation Awards.

    NIPA Chairman Heo Sung-wook defines the metaverse in a very broad sense. “The metaverse is an industry, the metaverse is a digital twin, and the metaverse is important for education, training, and security,” he told me through an interpreter. “With Apple releasing Vision Pro, this market is going to really grow.” NIPA operates an incubator that provides office space, strategic advice, networking and funding support.

    “The role of the government is different in the rise of young technology companies in Asia,” said Sung-wook. “For one thing, Asian countries have historically been more openly supportive of Metaverse companies.” Using this broader lens, we can identify a very diverse group of companies developing creative VR and AR applications. I paid attention to. The K-Metaverse pavilion featured two of his companies focused on education.

    GLOBEPOINT develops XR learning materials for professional training and education and deploys the project to over 200 Korean schools with 30,000 pieces of content created by teachers using VRWare School, VRWare StoryBuilder, and Metaware tools. did. MetaEduSys creates custom educational content and has deployed 60 projects. Korean schools and universities. At CES, we announced the VR Wildfire Education app, a virtual experiential learning tool designed to address the global increase in wildfires. This year, the company is working on an LMS for public education and a Web-VR cross-platform for safety training and tours.

    Taking a more traditional approach to XR in healthcare, TechVillage's RehabWare is a digital rehabilitation device for restoring motor function in stroke patients and has been deployed at Seoul National University Hospital and Asian Medical Center (Seoul). Masu. K-Metaverse has incorporated his XR consumer fitness app into other events. I saw digital fitness company Human IT Solutions at CES. These include T-On Fitness (AI-based exercise program), T-On Pilates (visualization meditation-based Pilates), T-On Profit (bench press exercise program), T-On OS (management for implementation) system). ) Offer. His XR exercises and Pilates program at the Physical Center).

    LBSTech aims to create barrier-free urban environments for people with disabilities. The company's G-EYE Plus, a sidewalk navigation system for visually impaired people to navigate roads and public transportation, has been introduced in Daejeon City, Sejong City, and Ho Chi Minh City.

    Finally, Wave Company showcased Eleksuit, a smart apparel that supports analytics and is designed to adapt to human activities. Their ElecSuit provides electrical stimulation and tactile feedback to the user. Additionally, the company's TrackMe smart fitness solution uses motion tracking sensors to improve the precision of your workouts.

    The K-Metaverse pavilion featured two hardware companies and one company focused on VPS and digital twin platforms.

    The2H has announced its PersonalSpace product, a wearable compact device specifically designed to deliver 4DX experiences with immersive multi-sensory features. PersonalSpace provides a more interactive experience by synchronizing in real time with the flow of scenes and events on movies, games, and other media content. PersonalSpace won the CES 2024 Innovation Award.

    Another CES Innovation Award winner was the Holo Button from WeTouch, which makes XR peripherals. Vtouch manufactures his three AI-supported products: Spatial Touch (spatial mouse), WHSP Ring (spatial keyboard), and Holo Button (spatial hyperlink). Holobutton uses a real hologram floating in the air to detect contact with a distance sensor and use it as a button.

    DEEP.FINE has developed spatial information fusion technology based on XR. DSC, the company's XR-based spatial creation solution, provides end users with 3D spatial mapping and AR indoor guidance services.

    From K-POP to movies and TV squid game and parasite, Korean companies are working to create XR content by leveraging Korea's cultural capital. Also entering the space is AI startup Sidewalk Entertainment, which uses motion tracking technology to create content in real time. Their product, Steppin, is a user-friendly K-Pop dance platform.

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