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    Rumored Nintendo Switch 2 May Share Compatibility With VR

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    Gaming giant Nintendo may be developing a virtual reality (VR) device for its Switch successor. However, neither had a specific release date. Some public documents indicate that the company has applied for patents for the mentioned devices. The company launched his Labo VR kit in 2019.

    Could this be Nintendo’s successful attempt at VR?

    Gaming news site Game Rant reported that the company has filed a patent for a virtual reality device. Publicly released documents indicate that the device is similar to the company’s His Labo VR system. Files on your device are listed in various categories such as 3D model manipulation tools, optical systems or equipment, video games, and more.

    The publication date is November 16, 2023, but the filing date is July 26. The device could reportedly feature eye-tracking capabilities similar to Apple’s upcoming Vision Pro and Meta Platform’s Quest Pro and Quest 3. In a separate filing, the company filed for dual products. -Screen devices in October.

    In September, rumors circulated on the Internet that Nintendo was collaborating with American technology company Google on VR development. The leak highlighted that the former was testing micro-LED displays from Google-owned subsidiary Raxium. However, nothing has been confirmed regarding this information leak since this information went viral. X (Formerly Twitter).

    Since its release, the Switch has become one of Nintendo’s main products, along with the Wii and Game Boy. More than 130 million units of this console have been shipped to date. Although it is a hybrid type, the company positions it as a “home game machine that can also be used as a portable device.”

    The news also suggests that the Switch 2 may struggle with 4K output. Sources told gaming analyst Digital Foundry that the device may require deep learning accelerator (DLA) functionality, a hardware architecture to enhance the gaming experience.

    This prevents GPU maker Nvidia’s family of upscaling technologies, Deep Learning Super Sampling (DLSS), from being included in 1080p or, in some cases, 1440p resolutions.

    Nintendo’s first foray into virtual reality dates back to 1995, when it released the Virtual Boy. Unfortunately, it was a commercial disaster. This allowed players to wear the console as a head-mounted device (HMD). Difficulties in portability, health concerns, and monochrome displays contributed to its failure, along with a high price tag.

    The gaming industry is rapidly evolving due to technological advances in chipsets, displays, game physics, and more. The Metaverse, a concept that depicts an immersive virtual world, has given rise to technologies such as augmented reality (AR) and mixed reality (MR).

    Major titles such as Resident Evil 4, Minecraft, and Sniper Elite already have VR versions. COVID-19 has increased interest in VR and led to incredible changes in consumer patterns. While it proved useful for work and education, gaming and entertainment were the most utilized during the pandemic.

    The virtual reality market is expected to grow with increasing participation of developers and publishers looking to make it big in the market. However, shipments of AR and VR units are likely to decline from more than 9 million units last year to approximately 7.5 million units in 2023.

    Anurag

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