South Korea Builds Touch Tech for Hyper-realistic Metaverse

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    South Korea is developing a system that will make touch and movement within the Metaverse a reality. This is part of our efforts to improve immersion in virtual worlds and gaming environments.

    Korea Institute of Standards and Science, or Chrisis working with dozens of researchers from 12 local universities and research institutes to create what it calls a “touchable surreal metaverse,” according to a statement.

    Also Read: Disney's Holotile Floor Could Help Users Walk Through the Metaverse

    Haptic standards and systems

    Chris established MetaTouch's Convergence Research Center at its headquarters in Daejeon, central Korea, to lead the development of haptic standards and systems for the Metaverse.

    The technology, including the hardware, is being developed at a cost of 39 billion Korean won, or about $30 million. Researchers will carry out “five convergence projects” over five years, Chris said in the paper. statement Published on Tuesday, March 12th.

    Essentially, this means that the MetaTouch Convergence Research Center is looking to build technology that brings touch to the Metaverse and bridges the virtual and physical worlds.

    Minseok Kim, the center's director, said the center is developing “high-performance haptic devices and software.” This includes sensors and actuators to recreate hyper-realistic tactile sensations, and rendering techniques for touch experiences.

    “[Our] Our ultimate goal is to organically integrate these technologies to create a composite haptic system that increases immersion in metaverse and gaming environments,” said Seok Kim.

    “Traditional Metaverse environments that focus on audiovisual technology have limitations in increasing realism and immersion because they do not reflect the physical contact that occurs in real life,” he added. .

    Seok Kim explained that haptic interfaces, a type of software that enables natural interaction in virtual worlds, are beginning to gain “attention as an essential technology for a hyper-realistic metaverse.” He hopes South Korea will be at the forefront of such technology development.

    US monopoly on metaverse technology

    Although the development of devices that can measure and display the sense of touch is still in its infancy compared to hearing devices, South Korea has said it is keen to limit U.S. dominance in this area.

    Chris accused the United States of having a monopoly on “the basic technology of tactile interaction.” The company said the lack of standards forces game and metaverse creators to build technology that is limited to specific haptic hardware.

    “As a result, device compatibility will be reduced and market entry will be restricted,” Seok Kim said, adding that the center's project will strengthen South Korea's “competitiveness in the metaverse industry and expand the haptic market.” It contributes to occupancy,” he added.

    Organizations participating in Chris' Metaverse project include the Korea Advanced Institute of Science and Technology, the National Science and Technology Research Council, Kyung Hee University, Sungkyunkwan University, and Korea Jiaotong University.

    South Korea isn't the only country looking at haptics and building things that make virtual worlds feel more real. There is a new experiment demonstrating how this technology can be used to make the Metaverse experience more immersive and realistic.

    Meta is also developing photorealistic avatars for the Metaverse, as CEO Mark Zuckerberg showed off last year.Recently, Disney revealed Holotile is a type of floor that could potentially allow people to move in any direction in virtual or augmented reality.

    German electronics company Rohde & Schwarz is also testing animated avatars that use augmented reality to make video calls in the Metaverse and other augmented reality-based applications.

    In China, researchers at the City University of Hong Kong announced in December 2022 an “advanced wireless haptic interface system” called WeTac that allows people to contact each other in the metaverse.


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