Dublin, May 4, 2023 /PR Newswire/ — “Korea Metaverse Market Intelligence and Future Growth Dynamics Databook – Sectors X Use Cases X Technology, Business and Consumer Spending, 100+ KPIs Covering Market Size by NFT Spending – Q1 2023” report added of ResearchAndMarkets.com Recruitment.
metaverse industry Korea Expected to grow 43% on an annual basis, $5,543 7 million by 2023.
The metaverse industry is expected to grow steadily over the forecast period, registering a CAGR of 34.2% from 2023 to 2030.The country’s Metaverse spending is $3,876to reach 2 million in 2022 $43,362.1 million By 2030.
This report offers a comprehensive view of the size and dynamics of the Metaverse industry. Korea Along with market trends covering over 100 KPIs.
Both government agencies and private companies are investing in the metaverse sector, spending millions of dollars developing innovative metaverse projects. In addition, the government has also mentioned the regulatory framework for the domestic metaverse sector, given the growing investment and interest in the sector.
From a short- to medium-term perspective, publishers expect private and public funds to grow in the virtual space, further driving innovation in the South Korean metaverse industry. Overall, publishers maintain strong industry growth prospects over the next three to four years.
More and more South Korean cities seek presence in the Metaverse
the government of Korea made its intentions clear about the possibilities of the metaverse and emerging technologies. At the beginning of 2022, the country has announced the following investments: $177.1 million Towards the development of the Metaverse. The investment is part of the Digital New Deal, in which the Ministry of Science, Information and Communication Technology plans to support companies operating in the Metaverse space. Along with governments, there are also many metaverse innovations at the city level.
of Seoul The Tokyo Metropolitan Government announced that the city is planning to build one. 3.9 billion won metaverse platform. This innovative platform will allow locals to access Metaverse public services.
of September 2022Changwon, an industrial city Koreaalso announced that it would increase its presence in the Metaverse, joining a long list of cities in the country that have expressed interest in virtual worlds.
The city plans to recreate an industrial park in the Metaverse. Through this project, the city will promote business and services.sum of 13 billion won It is expected to be spent on the development of industrial parks in the Metaverse.
From a short- to medium-term perspective, the publisher expects more South Korean cities to enter the sector, which in turn will drive investment in the metaverse market. further accelerate growth.
Retail giants have increased their presence in the Metaverse, hosting music festivals and events for their customers. Korea
As consumers demand innovative experiences from brands and businesses, retailers in the country are turning to new technologies such as the Metaverse to drive shopper engagement.
of November 2022, South Korea Seven, the South Korean operator of 7-Eleven, a global retailer of convenience stores, has announced the launch of its Metaverse platform. The company has partnered with South Korean telecommunications giant SK Telecom to launch a virtual store. On the Metaverse platform, visitors can enjoy music festivals, events, and more.
In the virtual store, the retail giant recreated foods such as ramen noodles and beer on chairs, allowing visitors to sit and consume different types of content. Over the next few years, more retailers are expected to offer their customers immersive experiences in the Metaverse. Korea.
KoreaBased Metaverse Platform Targets Sexual Abuse And Exploitation In Virtual Worlds
Growing innovation and number of metaverse projects launched. Korea It has also captured the attention of consumers, especially Generation Z. As the adoption of the Metaverse platform grows among Koreans, companies are launching strategic collaborations to protect young people from sexual abuse and exploitation.
of November 2022, Zepeto, a metaverse platform launched by South Korean technology giant Never, has announced a strategic cooperation with INHOPE, a global network of hotlines to combat online child abuse. Under the partnership, the two companies will strengthen surveillance technology and develop a reporting hotline to protect young people in the country from sexual abuse and exploitation.
The metaverse platform has a strong user base of 20 million, most of whom are Korea, Chinaand Japan. This platform is BrazilOver the next few quarters, the company also plans to further expand its global footprint, which will bring it into competition with major players such as Meta and Roblox.
of Korea In other markets where the company operates, Zepeto makes money by giving users the ability to customize their avatar. Over the past few years, the platform has sold Adidas, Nike, Rafe Lauren, Gucci, Bulgariaamong several others.
Key attributes:
report attribute |
detail |
number of pages |
183 |
Forecast period |
2023-2030 |
Estimated market value in 2023 (USD) |
$5,543.7 million |
Projected market value to 2030 (USD) |
$43,362.1 million |
compound annual growth rate |
34.1% |
Target area |
Korea |
range
South Korea Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
- Trend analysis of total spending
- Business spending trend analysis
- Trend analysis of consumer spending
Korea Metaverse – Trend Analysis of Corporate Spending by Sector, 2021-2030
- retail business
- Technology & Telecommunications Industry
- financial services industry
- manufacturing industry
- Travel and hospitality industry
- Media & Entertainment Industry
- training and education industry
- real estate business
- Health & Wellness Industry
- other
Korean Firms Metaverse Spending by Use Case/Application, 2021-2030
- Retail (Marketing & Advertising, Commerce, Operations & Training)
- Technology and Telecommunications (Marketing and Advertising, Commerce, Operations and Training)
- Financial Services (Marketing & Advertising, Commerce, Operations & Training)
- Manufacturing (Marketing & Advertising, Commerce, Operations & Training]
- Travel & Hospitality (Marketing & Advertising, Commerce, Operations & Training)
- Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training)
- Training & Education (Marketing & Advertising, Commerce, Operations & Training)
- Real Estate (Marketing & Advertising, Commerce, Operations & Training)
- Health & Wellness (Marketing & Advertising, Commerce, Operations & Training)
- Other (Marketing & Advertising, Commerce, Operations & Training)
Trend Analysis of Korean NFT Spending by Sector, 2021-2030
- retail business
- Technology & Telecommunications Industry
- financial services industry
- manufacturing industry
- Travel and hospitality industry
- Media & Entertainment Industry
- training and education industry
- real estate business
- Health & Wellness Industry
- Other industries
Korean Firms Spending on the Metaverse by Technology
- By technology
- retail business
- technology and communication
- financial operations
- manufacturing industry
- travel and hospitality
- media & entertainment
- training and education
- real estate
- Health & Wellness
- other
South Korean Metaverse Spending by Platform
Korea eCommerce Spending (Total Merchandise Value) on Metaverse by Sector, 2021-2030
- retail shopping
- travel and hospitality
- online food service
- media & entertainment
- Health & Wellness
- technology products and services
- Other industries
South Korea NFT Market Size and Future Growth Dynamics by Key Performance Indicators
NFT – Trend Analysis of Total Sales Spend, 2021-2030
NFT – Total Sales Trend Analysis, 2021-2030
NFT – Average Value Trend Analysis per Transaction, 2021-2030
South Korea NFT Market Size and Forecast by Major Assets, 2021-2030
NFT Collectibles and Art Trend Analysis, 2021-2030
- amount spent
- amount to use
- average value per transaction
NFT Real Estate Trend Analysis, 2021-2030
- amount spent
- amount to use
- average value per transaction
NFT Sports Trend Analysis, 2021-2030
- amount spent
- amount to use
- average value per transaction
NFT Gaming Trend Analysis, 2021-2030
- amount spent
- amount to use
- average value per transaction
NFT Utility Trend Analysis, 2021-2030
- amount spent
- amount to use
- average value per transaction
NFT Fashion and Luxury Trend Analysis, 2021-2030
- Spend trend analysis
- Spend trend analysis
- average value per transaction
Other Asset Trend Analysis, 2021-2030
- Spend trend analysis
- Spend trend analysis
- average value per transaction
Korean Consumer Spending on Metaverse by Device from 2021 to 2030
- desktop
- mobile
- digital gadget
Korean Consumer Spending on Metaverse by Hardware Device, 2021-2030
- AR (Augmented Reality)
- VR (virtual reality)
- MR (Mixed Reality)
Learn more about this report here https://www.researchandmarkets.com/r/ae0vse
About ResearchAndMarkets.com
ResearchAndMarkets.com is the world’s leading source of international market research reports and market data. It provides up-to-date data on international and regional markets, key industries, top companies, new products and latest trends.
Media contact:
research and market
Laura WoodSenior Manager
[email protected]
For EST office hours, please call +1-917-300-0470.
US/Canada Toll Free +1-800-526-8630
For GMT office hours, please call +353-1-416-8900.
US Fax: 646-607-1907
Fax (outside US): +353-1-481-1716
logo: https://mma.prnewswire.com/media/539438/Research_and_Markets_Logo.jpg
SOURCE Research and Market