This story segment you may have missed covers the last week of March from the 25th to the 31st. There were quite a few interesting stories flying around this time.
(again, Skyrim VR Launches For PC Check it out yesterday if you’re interested. )
Amazing Star Wars real-time raytracing demo from Unreal Engine
If the video above looks visually appealing, get this one. This is rendered in real time. Rendering such a visual would take hours, if not days. So how is this possible?
It uses a technology called real-time ray tracing. Nvidia is pushing real-time ray tracing for its next-generation Volta GPUs, and this Unreal Engine demo was created to show what the technology can do. This is… somewhat unlikely to run on an actual consumer-level his Volta GPU, but the fact that consumers will receive a stripped-down version of the GPU that makes this possible is what will make the graphics fidelity and VR’s A good sign for the future.
For more information, check out the RoadToVR story linked below.
sauce: Road to VR
Google Brings Maps API For Mobile Game Developers – Expecting More Titles Like Pokémon Go
Aside from the big ray tracing buzz, Google was making headlines at this year’s 2018 Game Developer’s Conference. They announced that they are making Google Maps and ARCore APIs available to all developers. This makes developing mobile AR games easier than ever. Think Pokemon GO. But imagine what it would be like if everyone had access to the technology that makes it possible.
While developers will still have to do the heavy lifting associated with coding, creating and maintaining their own games, Google provides a great starting point for the next generation of independently developed mobile AR titles. He gave me For more information, check out the RoadToVR story below.