Meta CEO Mark Zuckerberg announced the latest advances in Meta’s VR technology. This makes it possible to reproduce photo-like realistic expressions of the user’s face. The interview, moderated by computer scientist and podcaster Rex Fridman, featured both wearing MetaQuest Pro headsets and spoke entirely in VR, marking a huge leap forward from Zuckerberg’s previous adventures in the Metaverse. showed that.
This advanced technology uses Meta’s extremely (and disturbingly) lifelike codec avatars, and although it’s still in the prototype stage, the company plans to develop the technology for consumer use in the near future. . (If you want a taste of virtual reality, check out our collection of the best VR headsets).
Fridman opened the interview by sharing his amazement with the technology, saying that the realism of the VR avatar was so incredible that it felt like he and Zuckerberg were in the same room. The room in question was a kind of impenetrable black void, but in this case it would be a good idea to show the details of the avatar, although it is likely that this technology will be developed once it reaches a general audience. It felt like a setting.
Photorealistic renderings show facial details such as facial hair, skin texture, and freckles in high resolution, all of which further enhance the immersive experience of the technology. By synchronizing your avatars, you can easily imitate natural facial movements and express your character even with Zack, who is famous for his expressionless face.
To create these intricate models, both Zuckerberg and Fridman intensively scanned their faces with more than 100 cameras, capturing their likenesses in photographic detail. Zuckerberg claims that for now, Meta “probably needs to over-collect expressions” before working on more user-friendly models that don’t require as large a scan.
However, the CEO has shared plans to develop this technology and make it available to general meta users. “The goal, and we have a project already working on this, is to do a very quick scan wherever you are with your phone, kindly.” Wave it in front of your face for a few minutes. You say a few sentences and make a lot of facial expressions,” Zuckerberg said.
Despite the clearly groundbreaking details in these VR renditions, the avatars move a little creepily and appear to twitch a little. As a viewer, it’s hard to feel immersive when watching a video, but it’s clear to Fridman that the experience felt very real. I will,” he said.
Before this slick update, the Metaverse was the subject of ridicule after Zuckerberg debuted the far less detailed Horizon Worlds, a world of cartoonish 3D avatars. Once a legless floating entity, Horizon World has since been updated to add appendages, but its basic caricature style hasn’t fully caught on with users.
Although it’s a bit far in the future, this latest technology appears to be something of a comeback for Zuckerberg. Mr. Zuckerberg has proven that Meta definitely has the technology and innovation to make Metaverse more than just his 3D chat room for kids.
Zuck has recently released a number of celebrity AI chatbots that no one asked for, and it looks like they’re not stopping. Meta is passionate about AI trends and is introducing a free AI model that could take ChatGPT’s crown.