Zuckerberg’s new VR avatars are surprisingly realistic

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    Meta CEO Mark Zuckerberg announced the latest advances in Meta’s VR technology. This makes it possible to reproduce photo-like realistic expressions of the user’s face. The interview, moderated by computer scientist and podcaster Rex Fridman, featured both wearing MetaQuest Pro headsets and spoke entirely in VR, marking a huge leap forward from Zuckerberg’s previous adventures in the Metaverse. showed that.

    This advanced technology uses Meta’s extremely (and disturbingly) lifelike codec avatars, and although it’s still in the prototype stage, the company plans to develop the technology for consumer use in the near future. . (If you want a taste of virtual reality, check out our collection of the best VR headsets).

    Friedman was so impressed with the technology that he told Zuckerberg it felt like “we were in the same room.” (Image credit: Lex Fridman, from YouTube)

    Fridman opened the interview by sharing his amazement with the technology, saying that the realism of the VR avatar was so incredible that it felt like he and Zuckerberg were in the same room. The room in question was a kind of impenetrable black void, but in this case it would be a good idea to show the details of the avatar, although it is likely that this technology will be developed once it reaches a general audience. It felt like a setting.

    Photorealistic renderings show facial details such as facial hair, skin texture, and freckles in high resolution, all of which further enhance the immersive experience of the technology. By synchronizing your avatars, you can easily imitate natural facial movements and express your character even with Zack, who is famous for his expressionless face.

    Lex Fridman's VR codec avatar

    Fridman was very impressed with the technology’s lifelike quality (Image credit: Lex Fridman, from YouTube)

    To create these intricate models, both Zuckerberg and Fridman intensively scanned their faces with more than 100 cameras, capturing their likenesses in photographic detail. Zuckerberg claims that for now, Meta “probably needs to over-collect expressions” before working on more user-friendly models that don’t require as large a scan.


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